NERVE STAPLED STELLARIS FREE
Functional Architecture and Constructobot: Reduced the free building slots granted from 2 to 1.The default flag of new empires is now randomized, say goodbye to the red-black triangle flag!.Made it so colony events will not fire on newly terraformed worlds to avoid some Ludonarrative Dissonance.Added an Industrial colony designation to Ecumenopolis.Added an additional option to the Alien Box event chain for Gestalts.Instead, every randomly generated species now has a 30% chance of being one of: genderless, female-only or male-only. Plantoids and Fungoids are no longer forced to have no gender, as you can now freely pick species' genders.Reinforcing fleets that fail to find a safe path to the target fleet will now merge with other fleets orbiting the same shipyard, if both fleets intended to reinforce the same target fleet.Improved how shipyards are selected when constructing reinforcements to better utilize stations with multiple shipyards and mega shipyards.Reinforcing fleets using jump drives no longer require a safe hyperlane path to the fleet they are reinforcing.Reinforcement fleets now consider systems that have both hostiles and allies in them to be safe for pathfinding purposes.This will reduce how often reinforcement fleets are spawned at the shipyard at the cost of increasing the MIA time (due to taking a longer path) in these cases. Reinforcement fleets will now attempt to find a safe but longer path if the shortest path to the target fleet is not considered safe.
Enabled the Ship Browser for all players.Added new options to several old anomaly events which share categories with the newly added ones above.Added 4 new anomalies to existing, uninhabitable worlds anomaly categories.Added 4 new asteroid-related anomalies to spice up old anomaly categories.Added 13 random events to terraforming to make the feature more engaging.Added over 200 new star names for random galaxy generation.Added the ability to pick your main species' gender during game setup.Multiplayer hosts that own the DLCs now unlock portraits as well as ship and background sets from the Plantoids and Humanoids Species Packs for clients that do not own them.Added a new Ascension Perk: Hydrocentric.Added two new Origins: Ocean Paradise and Here be Dragons.Added a new City Set and room backdrop for Aquatics.Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of fishy looking Aquatics.Added a new Aquatic pre-scripted Empire.
NERVE STAPLED STELLARIS PATCH
Here are the full patch notes, detailing the changes you can expect to see: In mid-November, Paradox Interactive revealed that Stellaris Patch 3.2's release date is slated for November 22, 2021, when the game's Aquatics Species Pack DLC also launches. This means we'll see a fair few worlds being terraformed by the AI, hopefully to a type unscrupulous players can make use of. Terraforming isn't just for players anymore either, and the bug that forced the AI to want excessive amounts of resources before doing so has finally been quashed. From the Dev Diary, these sound like they'll only be positive which is a little disappointing as I'm sure many would love a little chaos in their late-game terraforming spam. This is expanded with some additional terraforming events. This is actually bigger than it sounds, and we're hoping it will help mix up the early game exploration a little more. They have also worked on anomaly variety, adding new outcomes and options to the game.
Okay, so it's a small thing, but if you've invested in the DLC ships, it'll give you a chance to ogle some Titans. First up in Patch 3.2 is the new Ship Browser you'll see during species selection, a beautiful 3D viewscreen allowing you to flick between every appearance and every ship class.